YDC Workshop
Morino Institute

Perry Center
22 February 2000
Robert Price
Overview of the Session
22 February 2000 (Tuesday)
Purpose: To develop an understanding of how and why to use moving images through sequencing and early motion devices (animation). The February session will be a prelude to the March session. While it is not necessary to take both sessions, they will build off each other.

The February hands-on session will begin with the use of literature through Panel Books including the development powerful questions to create an understanding of sequencing. Panel Books are similar to a writers/illustrators visualization of a story that parallels storyboarding used with video production. This will be followed by learning how and why to use early motion devices (the first movies/video) including Thaumatropes, Flipbooks, Phenakistasopes, and Zoetropes. The ability to create and use early motion devices provides a foundation of how animation works to support video development. The session will include modeling of idea development through visual mapping.

Recommended participants include early childhood through teenage youth.

16 March 2000 (Thursday)
Purpose: To implement the use of storyboarding with Kidpix for development of a video. Session will include video development for use with children and youth.

The March session will include storyboard development with Kidpix slideshow. This will include idea development through commercial and student examples, and visual mapping. After creating storyboards participants will work cooperatively to develop their ideas into short (approximately 30 seconds) videos that can and will keep an audiences attention. The format of the video component will parallel classroom experience with children and youth. The different roles of creating the video include camera, director, sound effects and lighting, If you have a Sony Mavica digital camera or a video camera please bring it to the session.

Recommended participants include early childhood through teenage youth.

We will use visual mapping software (time permitting) to outline what we are doing and as a writing tool.


Sessions include read-a-louds to model the importance of reading books for enjoyment and purpose. This models the importance of literacy while sharing a variety of materials to use with children.

Recommendations to read include:
1. short stories or picture books
2. continuing stories
3. poetry
4. student authored writing

The regularity of reading each of the above every day models the value of reading while establishing a connection with the purpose of writing. Text is a vital part of the Internet - thus the importance of modeling reading as an critical skill.

Idea Books and Group Books

We will use the idea book as a vehicle to enhance and integrate our real life with Internet explorations. Idea books are used with participants as well as a model for use with children and youth to use with research, observation, and reflection. This provides a vehicle for children and youth (and adults) to collect information in the class and the field, draw and write things around them, and process what they have done. The group book provides an opportunity for collaborative work between children and youth in a medium they can share and access when needed.

Drawing and Pictures
We are visual learners - illustrations and photographs are very influential to our thoughts and developments. The Internet is no exception. We will continue our investigations with visual arts including drawing and digital photography. They will support our learning and development of projects, webpages, and understanding. Drawing techniques and methods are patterned after Drawing With Children. Digital photography will be developed through use of cameras and Photoshop. Photoshop software provides a medium to easily manipulate and integrate photos into various projects.

World Wide Web
We will explore ways to support projects through Internet resources and developing webpages. Internet resources will include effective ways to search, sharing resources, and links. Webpage development will include creating pages locally (on a disk or hard drive) to use as part of a focused lesson. This can expand to being on the World Wide Web to facilitate sharing of ideas and lessons. The goal is an effective learning tool that supports and directs the projects with children and youth.

Community Builders
Continue modeling, sharing, and discussing community builders to use with the learning environment. Community builders include zoom, in motion, mirroring, fruit basket, and others.

Each session incorporates various techniques to facilitate participation and interaction. The various techniques are modeled and shared to parallel classroom management with children and youth.

YDC Page | hyperstudio | YDC links | interviewing
netscape composer | photography | visual mapping

Robert Price - 66 First Place #3 - Brooklyn, NY 11231 - 718.855.8548
fax: 718.855.8574 - www.eggplant.org - robert@eggplant.org


art by ashley james